Baldur’s Gate 3 will not have a tool for creating its own campaigns, but it will have wide support for mods

Director of Baldur’s Gate 3 and founder of Larian Studios, Sven Vink gave a new interview in which he spoke in detail about support after the game, mods and much more. And here are some of the important details.

On the tool for creating your own campaigns (Dungeon Master) in Baldur’s Gate 3:

No, I don’t think so, because it would be a huge task. I would like him to have him, because it would make it easier for our work, but it would be very difficult.

Perhaps this will disappoint it, but a whole set of tools to create your own D&D-campaigns in the framework of Baldur’s Gate 3 would be a frankly enormous task for Larian, against the background of the game itself, which promises to be the most prolonged.

In the Divinity Original Sin 2 there was a Game Master mode, which allowed to create its own D&D-campaigns and create board games in the game. In DOS2 Game Master was, in fact, one desktop DM, which could edit and create user content for its team of adventurers, so it seems that there will be nothing like that in Baldur’s Gate 3.

But with mods in BG3, things are much better, as Vinka explained.

We will support modding, after the release there will be a lot of support for modding, but not immediately. There is an engine, and it allows you to do a lot, but the problem is in visual design.

Further, Winka connects BG3 modding with the proposed GM instrument, saying that modders can well assemble a team and make a dungeon or playing space on the Larian engine, but this will take a lot of staff and time.

Vinka also asked about plans for the future content of Baldur’s Gate 3, which seems somewhat high, given that this large -scale role -playing game has not even come out, but he answered the following: "We are the same studio as everyone else, right? Therefore, we already know what we will do next, but so far we are not talking about it, since it is still very early".