Ed Bun would not want to add “without blood” to Mortal Kombat 1

Do not expect Mortal Kombat 1 will restrain himself in terms of bloody cruelty, since the co -author of the ED Bun series is not sure that the game will be able to work in mode "Without blood". Buna’s comments sounded in response to the question of whether Mortal Kombat 1 could appear a mode for streamers, which will reduce the level of graphic violence and allow them not to worry about the fact that they may violate the conditions of the sites.

At Gamescom, Bun said that although he is not against such an idea, he also fears that she "deprive" Mortal Kombat is too much of what makes it special. He also said that he would not want this less cruel version of Mortal Kombat "The main performance" network games, because it would be pretty deceptive.

Suppose we have a mode in which all the blood is disabled or something else, or not fatalics, or something like that. Part of the identity of Mortal Kombat are just such things. And if you remove the whole layer, whether we really want this to be the main performance of the game on the Internet? This is not the whole presentation.

Bun hastened to add that the disconnection "decisive factor", And he is ready to consider such an opportunity. However, he would like to save "The spirit of the game", so that there is still a lot of cruelty in it.

This is not the first time that Mortal Kombat has to slow down. In the ports of original arcade games on home consoles, blood was sometimes cleaned or replaced by green. Fatals were also performed in a black and white version, and the regulators believed that this was enough to make them more acceptable. Of course, taking into account the graphics of the new generation, this is unlikely to be enough after so many years.

Given this, the only way out can be the complete removal of blood, as well as the disconnection. But even in this case "X -ray" The blows on which the bones are broken and deformed by inhuman ways will cause anxiety, so that this may not meet the conditions.

Nevertheless, Bun considers this idea, so that the striters can be lucky. Just do not expect that at the start the game will look like PG.

Fresh trailer for asymmetric stealth explosion Mission Zero demonstrates a new card

One of the games presented at Netease Connect 2023 was Mission Zero, asymmetric stealth explosion 2V4, which is released for iOS, Android and PC. This is not the first time we hear about the game since it was presented at last year’s event. But we learned several new details, including information about the upcoming closed beta testing.

After the two previous technical tests, another will be held in July this year. Like previous closed beta tests, the upcoming testing is limited by individual regions – Indonesia, Philippines, Malaysia, Singapore and Thailand. If you do not live in one of these countries, you will have to wait a little more before you can get it in your hands.

In the meantime, we can get acquainted with the new personnel presented during Netease Connect 2023. A new operation called the trailer was shown in the trailer "Investigation of the Museum of Civilization", Which is quite meaningful. In any case, the building is now stored in a ruddy saturated with cosmic energy.

Naturally, if there is something so powerful, some people will try to steal it. If you decide to play for the spy of Sirius, you can become this person. As an alternative, you can become a mobile hunter and try to prevent theft of ores.

If you choose the role of a scout, you will need to unlock the ore storage in a certain time, and then escape from the museum. It is not surprising that if you are a hunter for Mobius, you will try to prevent the spies from doing this.

Mission Zero will ultimately go to the App Store, Google Play and PC. Netease has not yet set the release date. However, we learned that in July this year, another CBT will take place. If you want to know more, go to the official website of the game to get more detailed information about factions, characters and equipment. There you can also be pre -registered if you want.

Replica of Mortal Kombat 1 characters confirm fan theories, and also mention non -anons of fighters

Gameplay personnel and introductory dialogs with the presentation of Mortal Kombat 1 to Summer Game Fest confirmed a number of fan theories regarding the plot of the game, including the personality of the sub-ziro, the status of Milina as a ruler and even the mention of several unconfirmed characters.

Mortal Kombat 1 produced a splash at Summer Game Fest at the beginning of this week, when we finally could see what the next part of the series would look like. However, this is not all, since the game was also available within the framework of Play Days, and many publications posted video recordings of the gameplay that give us the best idea of ​​the new mechanics. However, the most interesting are the interactions of the characters before the battle, which confirm numerous theories, talk about unsolved characters and can even dispute some plot points.

Let’s start with the most important thing – the personality of the Sab -Ziro. One of the introductory dialogs with Liu Kan confirms that this version of the Sab -Ziro is really bi khan, and not Kuai Lyan. This quickly becomes obvious from his remarks, since he clearly leans towards the role of the villain and even seems to have some complaints to Liu Kan, which hints at betrayal in the plot.

All the real fans of the Sab-Ziro are likely to mourn Kuai Lana, but it turns out that he is still alive in this universe, only not like a sub-ziro. During the battle with Liu Kan, Kensha will notice that Kuay Lyan told him to avoid a black dragon, with which Liu Kan would agree. The mention of the black dragon also confirms the idea that Cano can be not only an episodic character, since it is one of the main characters associated with the group.

If you go to China, its introductory dialogue confirms several fan theories about her relationship with Milina. Kitana notes that she is glad to serve her sister, which confirms that Milina either rules or next in line for the board. Sindel can really be seen in the background of the gameplay roller, but it is possible that Milina rules the outside world instead of her. Again, an introductory dialogue can portend some kind of betrayal, because Kenshi tells Kitan, oh "snake hissing in her ear".

One of the largest hints of all the introductory dialogs is the dialogue between Li Kan and China. After their collision, Li Kang says that Kitan needs "keep Countess Jade closer", because she is "Critically important" For her future. It can be just a link to Jade, as Kenshi mentions Kuay Lian and Branch, but given the character’s popularity and the fact that she has nothing to do with the temporary line, like Kuai Liang, it seems more likely that she will appear.

Fans The Callisto Protocol call the final of the Final Transmission additions “The end of the franchise”

DLC The Callisto Protocol, The Final Transmission, already here, and the fans want it to be sent back.

More and more players get a new portion of content for The Callisto Protocol. Reviews from gameplay vary from "doesn’t matter" before "Fine", But it was the ending that made everyone get together in the collective issue "what it was, damn?"

Naturally, some spoilers will follow, so use this chance if you want to know all this yourself.

So, as soon as you finish fighting with a rather terrible uniform of Dr. Kaitlin Mahler, you can go through an extended sequence of scenes if you get a secret ending. Fans are still trying to understand what all this means, although the most accurate information is reduced to the fact that all DLC was a hallucination, and the main character, whom people hoped to see alive, are dead.

"I did not like that they left Cliffhenger, forcing me to rejoice that I could play for Jacob again in the future, and they just killed him, and not only killed him, but killed the most stupid way", – says one of the fans.

The other says: "The plot DLC The Callisto Protocol was frankly shameful. The same boring cycle of battle, the lack of music for most of it, an extremely predictable plot turn, two real katsets and a terrible ending, which is felt as a rejection of IP. It is sad to see how the game I was waiting for so ended in this way".

Sensation "abandonment" – A popular feeling among fans, and many are afraid that the Callisto Protocol is all over.

Even before DLC, his potential narrative became the subject of constant disputes. Speaking with MP1ST about The Final Transmission, Boss Striking Distance Glen Scofield said that "In terms of storytelling, we had a rather strong vision, but we definitely accepted the reviews of the players to our hearts".

He continues: "I do not want to disclose anything, but we made some bold solutions in the plot, which, I hope, will like the community. I look forward to players’ reviews when the game is launched".

Baldur’s Gate 3 will not have a tool for creating its own campaigns, but it will have wide support for mods

Director of Baldur’s Gate 3 and founder of Larian Studios, Sven Vink gave a new interview in which he spoke in detail about support after the game, mods and much more. And here are some of the important details.

On the tool for creating your own campaigns (Dungeon Master) in Baldur’s Gate 3:

No, I don’t think so, because it would be a huge task. I would like him to have him, because it would make it easier for our work, but it would be very difficult.

Perhaps this will disappoint it, but a whole set of tools to create your own D&D-campaigns in the framework of Baldur’s Gate 3 would be a frankly enormous task for Larian, against the background of the game itself, which promises to be the most prolonged.

In the Divinity Original Sin 2 there was a Game Master mode, which allowed to create its own D&D-campaigns and create board games in the game. In DOS2 Game Master was, in fact, one desktop DM, which could edit and create user content for its team of adventurers, so it seems that there will be nothing like that in Baldur’s Gate 3.

But with mods in BG3, things are much better, as Vinka explained.

We will support modding, after the release there will be a lot of support for modding, but not immediately. There is an engine, and it allows you to do a lot, but the problem is in visual design.

Further, Winka connects BG3 modding with the proposed GM instrument, saying that modders can well assemble a team and make a dungeon or playing space on the Larian engine, but this will take a lot of staff and time.

Vinka also asked about plans for the future content of Baldur’s Gate 3, which seems somewhat high, given that this large -scale role -playing game has not even come out, but he answered the following: "We are the same studio as everyone else, right? Therefore, we already know what we will do next, but so far we are not talking about it, since it is still very early".

The merged gameplay fragment Cyberpunk 2077: Phantom Liberty confirms the old fan theory

The Cyberpunk 2077 demo version: Phantom Liberty, which CD Projekt Red brought to Summer Game Fest 2023, confirmed the long -standing fan theory of the upcoming expansion.

The first and only extension was shrouded in a secret from the moment of its announcement in April 2022. Although the second teaser, released in December, announced the participation of Idris Elbe in Phantom Liberty, this promotionalik still gave more questions than answers than answers. Summer Game Fest 2023 was the opportunity to interrupt the silence for the DLC for CDPR, but the participation of the developers has so far limited the demonstration of additions to people who are physically present at the presentation in California.

Be that as it may, some shots from the demo yet got into the network. And although at first glance the short video is not shown in the short video, in these few seconds, when vi goes along the corridor, there is something more than it seems at first glance. Firstly, the personnel confirm that in Phantom Liberty it will be facing face with Rosalind Mayers, since the goal of finding the current president of the NSCH appears on the screen closer to the end of the video. The original teaser to DLC began with a crashed aircraft, but it was still unclear whether Mayers really was on board the aircraft when it was shot down.

Secondly, subtitles show that vi is talking with a certain Songbird (Singing Bird), passing through the wreckage of the aircraft at the very beginning of the plot of DLC. This is very important, since it increases the trust in the large leak of information about the DLC, which occurred in mid -2022, which revealed some of the main plot points of the upcoming expansion and was the first evidence that the singing bird will become one of the central characters of Phantom Liberty.

And the last thing you can understand from the video is a noticeable change in the user interface; Namely, players will soon be able to assign grenades and ability of cyberimplants for different buttons thanks to several slots that are clearly visible. As a result, Hud now always displays the implant chosen by the player, and the video also shows that the tips of the phone buttons and car were processed.

It is likely that these changes will not be exclusive for Phantom Liberty, but will appear in update 1.7, since CDPR previously confirmed that various improvements will be made in the mentioned patch.

The developers of the domestic RPG “Trouble” talked about the system of “images” in the game

At the beginning of next year, an ambition role action will be released on the PC "Troubles" from the English studio Cyberia Nova. One of the key features of the project, in addition to the interesting setting of the XVII century, will be the system "images" For the character of the player. They will influence both the gameplay and the playing of the game, so the developers decided to tell in more detail about this mechanics.

It is important to note that the system "images" In the domestic game "Troubles" has nothing to do with the appearance or skins, where only the appearance of the character changes. They are of practical significance and are closely related to the gameplay. Reportedly, the game will have several "images" character: Shish, warrior, mercenary and Sagittarius.

Mechanics "images" V "Troubles" resembles the usual classes from other RPG projects, however, Cyberia Nova insists that they cannot be compared.

"Image" It is impossible to directly compare with the classes familiar to us in games, since the first determines, inter alia, the attitude of the characters in the world of the game to the player’s character, and the second – only a set of characteristics of the character and the possibility of owning certain types of weapons.

Selected by the players "image" will form the attitude of the surrounding characters to him, because of which it will be possible to go through the same situations in various ways. Only one will be available at the beginning of the game "image", But during the passage, access to new ones will be opened, which can be changed in special places. They will be distinguished by the main weapon, abilities and, in general, the style of the battle. Some "Images" will allow it to be better treated, while others stand out better endurance or the ability to shoot from a pistol. In addition, with their help, developers will try to convey the spirit of the XVII century.

At a time when, in appearance, the belonging of a particular person to any estate and, as a result, his social role was quite read – how he is dressed, what weapons under him, and so on – all this already determined the relationship of this particular individual with that the environment in which he was at a certain point in time.

More about everyone "image" Developers promise to tell closer to the official release of the game. Exit "Troubles" scheduled for February 26.

Alan Wake 2 developers talked about problems when working with Xbox Series S

The release of Alan Wake 2 for PC, PS5 and Xbox Series X / S is quickly approaching, and before launch the director of public relations Remedy Thomas Pukha talked with the IGN about what to expect from a performance mode at a speed of 60 frames per second, as well as about restrictions imposed specifically series S.

As for Series S, Pooh explained that there are two main problems that the developers face the console: a smaller volume of the graphic processor and memory compared to Xbox Series X.

“The processor has almost the same as in Series X in Series X, there is no particular difference. But the problem with the graphic processor. And then, the lack of memory is a rather big problem. They tell us, “Hey, you make computer games, you know how to optimize them?”. Well, the memory on the PC is not a problem “

Pooh further emphasized that it is much easier to optimize the Alan Wake 2 for PC (partly because the team has a lot of experience in this), but Remedy nevertheless made great efforts to guarantee that Alan Wake 2 would work well for Xbox Series S:

“It is obvious that there is a huge difference in power [between Xbox Series X and Series S], so optimizing the PC is much easier because of memory-and this does not mean that there is one super-PC and one weaker PC, there are about 300 PC configurations, and believe me, this is a huge problem, but we released a lot of games for PC, so that we have things to do a little better ”.

“We worked very hard to ensure that Series S worked at a stable frequency of 30 frames per second and try to maintain good visual quality, but if you want to see the game in the best form in the full form of the next generation, it would be better to do it on the device, which is hardware that allows you to do it “.

T -shirts of course put a pig with this "Syrias s".

“It is obvious that there is a huge difference in power [between Xbox Series X and Series S], therefore optimize on a PC is much easier because of memory-and this does not mean that there is one super-PC and one weaker PC, exists about 300 PC configurations, And believe me, this is a huge problem, but we released a lot of games for PC, so that we have things to do a little better. “.

And the type of vidihu has the same memory of the same volume and the proofs are the same too, both in frequency and other characteristics?! If it’s easier, what then constantly complain in recent years of optimization on a PC?!

anyway..same monk..In any way, somewhere something yes. Lost in a hurry for news.

Because the games are made primarily for pinegos, and therefore they are already porting to the PC, often not even the developers themselves, but the left studios are for cheap, which is why it turns out that it happened, especially in the latest releases, where the last pinegos barely 30 frames in 2k are issued With a wretched graphics and inconspes, all platforms are patched then immediately!

In fact, the Tsevo PC is a processor from intel or from AMD and video card from HB, AMD and intel. I think in reality no one is testing on many PCs. In fact, it is enough to optimize the appropriate on the top PC to know that some settings do not contain errors and monitor the monitoring of the recording of the game so that it does not go beyond the boundaries of the equipment, however, you can get something like a fading butman. Therefore, it would be nice to make sure that the game works minimally on the minimum setup for minimal system requirements.
Well, there are different approaches. Now, for example, there has been a problem of compilation of the shaaders, which I do not know how it is on the console because there is also a long way to be something like a graphic driver. but if it works on the principle of setting the firmware, then it may not be such a problem, then there is no.
In any case, the pitch in theory can solve the problem with its pitch with muscles if the compilation can work asynchronously and in principle, it will justify the processors under 24-48 nuclei in Peck because not all game logic and physics can be drummy into many flows and then so the occupation would be at Protzk. True, due to the fact that the percentage of the dynamic can throw it in an explosive heat and it will switch to a low frequency that will be accompanied by sneakers and all sorts of fences of the FPS

Apparently, as you wrote, the developers now have a basic config and the middle ground, this is top -end iron. For now there are so many configurations that the rods are already going on and are not bothering over the balance.

In the same PS5, a separate processor is generally engaged in compilation of shadeers, that is, not vidyuha and not central percentage. How all this is done on Huan. I don’t know.. On my computer as I understand it..Everything was hanged on the central processor?!

Yes, it was time already, the same calculations of physics in games to completely throw from the central mud to Vidyuhu, as it was before. Otherwise the central procedure will go crazy from the loads of the extra

Somehow I suppose)

I would also like a physicist on a graphic processor, although now I would probably no longer want to do the trace of tracing over. Physics is just that I understand it is poorly scaled for multi -flowers. Only some individual things without mutual and feedback, if in this case, the physics of particles has already been postponed by the GPU. still the physics of hair and fabric, but with this there are some problems.
And so, ideally, the navigation of ways for AI and the AI ​​itself at the GPU Pek-Pek
But for AI, in fact, it is probably better some kind of approach as in MMO games only so that the bots are taken over some virtual machines and so that neither every time is worked out regardless of the update of the game itself. If the processors are very multi -core, then you can plant on each nucleus on each nucleus and they will run independently and try to build a route and break the player
Somehow I suppose)

Beautiful reflections, but jars with often are tightly nailed to the table and chairs as concrete, armored glasses, etc.P. and t.D.. There is already something to anyone: to whom rays with reflections are classical, and to whom physics is at least like in a halfe 2nd. Tin. We still admire physics from the game, almost 20 years ago.

Meanwhile, one local monster was excited for me that everything is fine with the SS, but the switch (under which no one makes the game, but only spoils, and then, if there is nothing to do) – the scourge of the game industry!Well – good luck and continue to carry this nonsense and praise this stub from small ones;)

Well, nafig, they generally released this Series Ass?! She is like a crutch for developers. If you are such a homeless person, well, don’t play, buy yourself to eat and a little bed on what to sleep.

First of all, cheapness and accessibility. So here the problem is not in the console, but the lack of the necessary experience with the developers. The same Starfield, even on X-version, works with the subsidence of the personnel.

To compete with Sonya, INENEDEN. like the Virgin console to take and her park is very large.

Clear business that if there is little memory there is essentially almost so under another console to make a game if the goal is to squeeze out all the possibilities from the pitch and the senior console. So it can seriously slow down the industry.
Although I think that you can close the potato mode for Series S if the memory is common there. there are data that cannot be compressed about textures can be compressed and even throw out the cards of the normals in fact in order to reduce the requirements by 6GB or how much it is necessary. All the same, this console was not bought for graphics will be something at the level of Hbox 360 only with good suction.

The main thing is that the atmosphere is not spoiled. So that it is to the edge looks like the style of the first part and is characteristic of the psychological image of the protagonist of the first part. As for graphony, let it not be thrust into the horror, but in shooters, RPGs, races, strategies. For Don Grafonia is not subject to Horror. There we need an atmosphere of sadness, fear, inevitability, anger, hope, but not RTX rays and clear textures, a maximum of detailed soft shadows that take their origins from Fear. Personally, I have enough graphony in life. You wake up, RTX rays illuminate your room, bake, go washing and flowing over detailed drops of water from your hands, carry out the physics of putting clothes at maximum settings of graphony. But in the morning, in reality, the FPS is low, about 30 frames and there is no smoothness, even breakfast is a kind of energy DLSS does not always help. And when you go out and go to work, you can buy a little beer to warm up your internal processor and the acceleration of your body apparatus on ultras begins, the FPS rises to 70-80 frames, you see beautiful exact shadows, tones of real gaming, a large amount of income who, just like you go about your business and all this in the world of graphonia happens, and when it starts rain, Don Grafonius will have mercy on you and direct additional wind effects to your world of real gaming to the canon of more and more sound effects diluted your internal needs for new gaming colors😇 For this is a baking empire of the Holy Grafonia!

Xbox itself is a problem for pine is in fact a squalor.

Streaming was already invented for these fools, and they are all as before, that they don’t have enough memory, pull the fools to you and not so much memory should have been invented, so that the problem with the lack of memory to solve, take so many bicycles, do not take any bicycles, do not I will continue to scream that I do not have enough memory)))

But it is possible in more detail that it was exactly what they came up with to expand 10 GB. General physical memory and a wretched video card of level 6600XT

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The secret of Venoma from Marvel’s Spider-Man 2 was a meme

In the Marvel’s Spider-Man 2 fans community, a new hilarious meme has appeared, associated with the disclosure of the personality of Venom. Over the past years, dozens of different characters infected Venom with a symbiot of Venom, and fans have fun, trying to solve this secret for Marvel’s Spider-Man 2.

The origins of this meme go back to Summer Game Fest 2023. During the show, Insomniac confirmed the release date of Marvel’s Spider-Man 2, and also told one detail that caused curiosity in all fans. Brian Horton from Insomniac confirmed that Venom in the game is not Eddie Brock, the most popular character who wore a black symbiote. Given this fact, it is natural that fans of Spider-Man are wondering who can be Venom.

The general essence of this meme – "Anyone can become a Venom". Some proposals are quite practical, for example, the main villain Miles Morales Simon Crieger. This theory has a small meaning, since Simon could turn to the symbiot to take revenge on Miles for throwing him in jail. There was also the opinion that it was Craven himself. Other assumptions, for example, that the best friend of Miles Gank is Venom, do not converge at all. Despite the fact that some of these assumptions can be far -fetched, whole stories are often created to justify the theory, for example, Ganka is so jealous that he is the third superfluous that goes in search of power.

The meme itself quickly got off the rails when it came to serious assumptions, since many suggestions are either random, or you should not take them seriously. For example, Gloria Davil, the head of the shelter for the homeless f.E.A.S.T, or a side quest guy in Marvel’s Spider-Man. But the most hilarious assumption of the identity of the Venom should be the cat from the Marvel’s Spider -Man’s wine cellar: Miles Morales – which, due to the fact that the symbiote can take any form, is technically possible.

For players who have passed the game Marvel’s Spider-Man, the answer to the question of who Venom is already received. After the credits went, the scene was shown in which Norman Osborne helps his son Harry Osborne in a water tank, and part of Harry’s body is covered with a black substance. Because of this scene, it is likely that Harry is Venom, but players will learn about this only at the end of this year.

Beautiful picture and atmosphere, but playing is not interesting – the first assessments of Avatar: Frontiers of Pandora appeared

On the eve of the tomorrow’s release, the first reviews and assessments of Avatar: Frontiers of Pandora-a science fiction action from the Massive Entertainmen studio began to appear. The game will be released on December 7 on PC, PS5 and Xbox Series X | S.

The novelty from Ubisoft was unable to impress journalists, but did not cause strong criticism. On Opencritic Avatar: Frontiers of Pandora – 72 points out of 100 based on 23 reviews and 55% of journalists recommended the game for passing. 74 points of 100 on Metacritic, version for PC, based on 40 reviews.

Under the spoiler you will find several quotes with common impressions

Avatar: Frontiers of Pandora had all the cards on his hands, but at least, from our point of view, she washed off. This rethinking Far Cry is a gallery of mediocrity, reflecting the current aaa -production that stuck in the last decade. The Snowdrop engine, of course, helps to hide some visible shortcomings, but when there is not enough honed plot, quests and meaningful gameplay, the players will understand this sooner or later. So, although Frontiers of Pandora may not be among the worst games of the year, this is definitely one of those games that will soon forget.

If you left with "Avatar", Wanting the world similar to Pandora to exist in fact, then please. This is the same world. Seeing Pandora is one thing, but the opportunity to climb to the tops of massive trees, soak high above the soaring mountains on the caviar and drive along the wide plains on the back of the horse DireHorse is really something special. This is the best version "Avatar" to date.

It is not deprived of flaws, but Avatar: Frontiers of Pandora still remains one of the best Ubisoft games in recent years.

Avatar: Frontiers of Pandora is an unusual visual experience that allows you to breathe the atmosphere of a living planet. However, the scarcity and lack of diversity in actions make the pace of the game very slow. Nevertheless, if you are a fan of the games of the Far Cry series, you should give her a chance only for magnificent landscapes.

Although the Farcry formula in Avatar: Frontiers of Pandora is certainly traced, the game does a lot to stand out against the background of such games that simply put checks in the formula of the open world. The world is quite beautiful and interesting for research, and Ubisoft and Massive Entertainment have done everything possible to turn this IP into a standing game for some players, especially for fans of the franchise.

Avatar: Frontiers of Pandora has an excellent depth of mechanics, which is undermined by repeating missions and a very safe plot. When you rush through the environment, destroying the soldier RDA with volleys of arrows, it seems fantastic. Unfortunately, the game does not provide so many opportunities to use the entire breadth of his mechanic. Nevertheless, she is simply magnificent and very exciting for the fact that she is.