If you are a devoted fan of Fallout franchise, then most likely you already know something about chaos and disorder that noted the development and exit of Fallout: New Vegas from Obsidian.
Disputes around a ridiculous short time for developing the game and all this unpleasant story with an estimate of 84 points on Metacritic have been known to the community for many years, which has led to the contempt of many fallows of Fallout to Bethesda and forced thousands of people to guess about what kind of game pearl could appear if Obsidian would have received the necessary time and resources.
However, as we all know, despite the failures, the team still managed to create a game, which, according to some, corresponds to the original Fallout games, if it does not exceed them, but the opinion prevails that the New Vegas exceeds all Bethesda games. Some to this day believe that the absence of Fallout: New Vegas 2 is a consequence of the pettiness of Bethesda and its unwillingness to admit that the 3D version of the Fallout from Obsidian was an order of magnitude higher than the new Fallout 3.
As it turned out, in this theory there really is a share of truth, given that almost two years ago, Chris Abellon, a well-known game designer and one of the key figures in the history of Fallout, spoke about it almost two years ago.
In one of the old Twitter records, which was recently discovered by the Nuke_lea user, Avellon said that the team introduced Bethesda many ideas for the new Fallout game, but, unfortunately, they were all rejected. Moreover, Abellon claims that Obsidian even turned to Bethesda with a proposal to develop spin-offs like FNV, for the Elder Scrolls franchise, but these proposals were rejected.
Unfortunately, more than ten years have passed since then, so we are unlikely to ever learn the reason Bethesda has rejected Obisian’s repeated proposals for the creation of spin-features for its franchises. Was it the indecisive of Bethesda, which did not want to allocate resources for a new project, especially considering that at that time Skyrim was in active development? Or it was due to not the highest sales indicators of New Vegas? Or maybe the aforementioned theorists are right, and Bethesda simply did not like that Obsidian surpassed them with FNV? I suppose we will never know the answer.