Star Wars Jedi: Survivor allows you to play for Darth Vader with unique power abilities and attacking movements

Modder ‘Jedijosh920’ has released a pretty good mod for the game Star Wars Jedi: Survivor, which allows you to play for Darth Vader. Moreover, Modder added unique power abilities and attack techniques that players can use.

Since this mod allows you to sow chaos in the image of the lord of the dark side, it will completely change your attitude to the game. Therefore, it is recommended to use it in the second or third passage of the game.

Unfortunately, this mod is behind the paid wall Patreon. It is not yet known whether Jedijosh920 plans to release its public version in the future. So now we can safely assume that this will not happen, but it is likely that other modders will also eventually release their own free mods for Darth Vader.

In any case, you can at least look at the mod in the video below. This video shows new abilities and attack techniques that Dart Vader has.

although ENT FREMDLI, but the plot of the game then does not join at all

Why is it impossible to make a mod on a zipper of force = _ =

There would be no solo game about Vader finally released.

You are a well done, but you can do something more so that you really want to give money for him. Sureness by force, for example, there is more combo and show the parkour for it if possible .THANK YOU.

Not cool at all. Namely, the heimpley himself limits Anakina. Namely the grab by the throat, and its exclusive fencing. Plus, if we talk about strength, it should exceed by almost all the parameters of iodine. And his method is waving a laser is determined by prostheses. Therefore, he learned another style. Here, like a Drago in Rocci4, strong blows on the struck and subsequent Crete strokes to finish. The style of the battle of Darth Vader has plot reasons. If you carefully watched classic episodes and understand something in fencing, you could notice that Vader was moving (performed by the rack) very slowly. Slowly. He chopped the hatch so slowly that if his son had not waved his sword like a stick, he was at least a little sophisticated in combat fencing (t.e. If a classic Jedi school went through) – then, if you do not take the strength, I would have had every chance to hack my father in the third second.This is due to the fact that Vader is essentially a cyborg, and an extremely imperfect by the standards of the technology of the universe ZV. After the battle with Ob Van on Mustafar, and especially after contact with the hot lava, his body was monstrously damaged. Half of its internal organs, including one of the lungs, was replaced by synthetic. He breathed and ate with the help of tubes implanted into the throat and replaced the larynx and trachea. His arms and legs are prostheses, and again, imperfect by the standards of medicine of the Galaxy. On the back under a raincoat is a non -removable backpack, in which there is part of the equipment necessary for life. Other equipment is built into a wide belt. All this limits him in waving laserpalk. Therefore, he was invented by the style (or rather, they borrowed from the Japanese) where every blow is fatal for the opponent.

It’s gorgeous, in the second part of Vader was not brought (which is, of course, it is very sad, how could it be really possible to make a cool antagonist and a bunch of epic moments, in the first part the ending was simply a dump of the boshka) so at least play for it, it is still very cool that breathing did.

According to rumors, Assassin’s Creed Red and Hexe are the two largest Ubisoft investments in the history of the company

Assassin’s Creed is one of the most famous franchises in the gaming industry. Covering the 13 main games, it was sold by a circulation of more than 200 million copies, and recently, in the game Mirage, it returned to the origins of the franchise.

To create a new part, worthy of such an extensive series, Ubisoft was reported, planned large investments. According to Jorraptor, Assassin’s Creed Red and Hexe are preparing for large -scale events, since these are the largest Ubisoft investments today.

Assassin’s Creed Red and Assassin’s Creed Hexe are two "The largest investments", which Ubisoft has ever made a company’s single-user games.

Since the Japanese setting suggested for so long, the developers seem to treat him with great attention and respect.

Recently, games such as Ghost of Tsushima installed a high bar for games based in Japan, increasing expectations. Although Ubisoft decided late to go to Japan, this decision can lead to the creation of the best game.

The series is also criticized for the fact that recently it has become a little safe and template, so that the studio can count on a serious evolution in the following two games, and in this case, larger investments make sense.

Assassin’s Creed Red action will take place in feudal Japan with two main characters: a samurai man and a shinobi woman. Ubisoft believes that the game will become the largest blockbuster of 2024, which further increases expectations.

However, Hexe can become the game that will take the industry storm. Little is known about her, but it is declared as the most gloomy game in the history of Assassin’s Creed, the action of which unfolds in the era of witch hunting in Europe of the 16th century. This game should follow Codename Red in two years as the next major project

I hope not empty.

After so many conveyor grindiles and the company’s exchange rate only for profit, not quality, I strongly doubt.

Every year fans of Jubisoft to hope for something, not tired? After all, they are cursed with each of their new project

This is all very cool (even from the first game in 2007, I’m waiting for a part about the adventure of the Assassins in Japan), but there are three very important ones – at least for me – the question:
1. Will there be a game in the style of the first games and Mirage or it will be ala Origins/Odyssey/Valhalla or something between (although I slightly imagine what the third option might look like)?
2. Will both heroes participate in the plot (and, accordingly, will we be free between them to switch/play part for one, then part for the other, etc.D.) or it will be the second Odyssey when they let the floor will be chosen, and the second hero will become either a partner or an enemy in the plot? And then, already in the next part, it suddenly suddenly turns out that "canon" – This is someone definite?
3. Will there be attractive heroine, and not so much externally as internally? Or we will get the next pumped gorilla with a square jaw and obscene jokes Ala Cassandra, which in the Japanese setting will look very embarrassing?

And so, in general, on the one hand, waiting is very high. All the same, what, but the anniversaries can delve into the archives and transmit life/architecture of that time. At the same time, I doubt that they will get a game even at the level of Ghost of Tsushima, not to mention something better, because they would not talk about there about "Reloading" And "Return to the roots", It’s easy to take and take a breakthrough – especially in relation to yourself – such a large and reward corporation is unlikely to be able, at least instantly. But if there is at least "Fine" (at least better than the same Walgall), then personally I will already be a minimum of glad and then I will definitely buy the game. But, again, you need to wait for at least the first trailer to try to draw at least some conclusions.

This is their last chance of survival, we believe in the best!

You yourself came up with survival?

1. Here’s what Ubisoft themselves wrote about the game (translation):

Assassin’s CREED CODENAME Red is developed by Ubisoft Quebec (creators of Assassin’s Creed Odyssey and Assassin’s Creed Syndicate) led by Jonathan Dumont Creative Director. The game is the following stage of the evolution of Assassin’s Creed as an RPG with an open world and give players the long -awaited setting of feudal Japan.

2. According to the authoritative insider Tom Henderson, both protagonists will participate in the plot. Switching will probably be implemented as in the syndicate.

3. It all depends on the scriptwriters.

T.e poor sales Avatar, Mirage (compared to Valhalla), reduction of studios, they don’t tell you anything ? If their projects like star wars and a new assassin will not shoot, then what is your outcome for them?

They have intermediate sunglasses, like a mirage, horns and libertis have never fired, because the budget for them, including advertising. The studio has some problems, but in general, there are especially no reason for experiences, and the avatar was generally most likely ordered by allocating funds

She hasn’t returned anywhere, don’t go.

Well, I hope that there will be no worse than the past. With all sorts of bright ones and fairs.

Camon, these are anniversary, or even worse, or stupidly resin, the third is not given.

These will be the two largest jerks in the open world, with a million ? on the map

So that the points of interest are twice as much: D

I am waiting for this very

I like the unity and the other dachshund

Mirage, well, it will go if the plot would be better

The best asasin is the first

Excuse me, but where is it the best? Maybe in the absence of an adequate plot? Or in the same tasks? Or maybe in an empty world where there is nothing to do at all. As for me, the first part of the series is more likely techno -drama – a demonstration of the possibilities of that time, no more.

P.S. Despite the fact that the first part was passed more than once – I do not consider it worthy even to the top 3 among the games of the series.

I agree with you, the 1st part she, as a demonstration of opportunities, was what we can, but the 2nd part and additions to it I personally consider the best in the series, there only one music pulled half the game

Yes, this is heard before each new part! There was no such scale yet, there was no such plot and variations yet, and blah blah blah blah. Yes, nothing will be better than the original trilogy, Black Fle and Unity. The rest, the garbage dump, which has nothing to do with Assassin Creed.

This is, formally, the assassin ended with UNITI, the rest only indirectly has to do, especially the last trilogy, starting with the origins, which could show an interesting history of education and the formation of the Order of the invisible, but they could not.

And as usual, English voice acts will not be distorted.

Who is now surprised by this? Given the current technologies, even raw AI is already good, 10 years ago they would have been waiting for years, and if you have an overseas language at least at an average level, it will be still better

Investment in feces

Feudal Japan? 🤔🤗 If the new part will transmit the atmosphere of the legendary secero, then for me it will become the game of the year👍 Yesterday a mirage passed. Four game. The ending of something pumped up. Hoping for a more dramatic denouement in the final of the Mirage.

Goders, you are not tired of burying a series that lives longer than you🤦

Red is the last attempt, if it fails, then everything, the anniversary will cease to exist

yeah, it will be much more interesting to see how much the engine was pumped compared to Valgalla, whether the animations of everyone and everything will be very distinguished, and the animations of the persons in the cats are the same, or we will again observe the terrible wooden animations of persons and movements, this is above all.

Sincerely? Therefore, there will be a Negro Samurai or Sinobi?

The campaign then the game will not have at all

We will see with the release of the game)

xs Valgalla went perfectly. maybe, of course, after the god of war, it is so warm in it)))

Hit? Avvanposts? Grind of incredibly useless things?

will release the turkey as a new prince who is not about the prince

This is good news, I hope after this failure they will sell

So they want to sell for a long time. Just buying happiness with 16 thousand employees of suckers. Even the Saudis did not want.

Eh, I would like a shinobi male. and samurau-muzhik))
Okay, you can also be black)))

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According to the study, The Elder Scrolls is the most popular video game series in 2023

Fandom published the results of a survey about the most popular series in the world of entertainment in 2023. Among the video game in the 4th place, the Elder Scrolls line turned out to be in popularity, losing only One Piece, Marvel and Star Wars. In addition, in the video game sector were The Last of Us (eighth position in the world), Fallout (ninth position in the world) and Elden Ring (eleventh position in the world).

The study is based on the Fandom’s Franchise Factor Score rating, which uses the data of a company with more than 350 million. unique monthly users.

So, let’s consider the rating of the 25 most popular game series or brands in the video game industry in 2023:

  1. Star Wars
  2. Marvel
  3. One Piece
  4. Elder Scrolls
  5. Harry Potter
  6. Barbie
  7. Yellowstone
  8. The Last of Us
  9. Fallout
  10. Disney
  11. Elden Ring
  12. John Wick
  13. Grand Theft Auto
  14. Final Fantasy
  15. Naruto
  16. Zelda
  17. DC
  18. League of Legends
  19. Star Trek
  20. Shadow & BONE
  21. Pokémon
  22. Spongebob
  23. Resident Evil
  24. Witcher
  25. The Walking Dead

Simultaneously with the survey, a study was published according to which 64% of gamers and 69% of inhabitants prefer to play or watch content related to existing game series, and not try something new. In general, like those pensioners who watch their favorite series every evening. At the same time, 57% of respondents love prequels and sequels, and 53% – spin -offs. At the same time, 36% of respondents are interested in remakes or video players.

Finally, 72% of respondents said they are more interested in new intellectual projects, but cross-media adaptations, such as the film Mario Bros. and the television series The Last of Us. In a word, the modern audience is generally conservative in matters of entertainment, as evidenced by 40% of respondents who want a close connection of adaptations with original works, and 34% who prefer to see original authors in them.

The launch of Battlefield 2042 in the Xbox Game Pass was the “important point” for Dice

In an interview with Gamesradar, the senior producer of Dice Ryan MacArthur talked about how great the Xbox Game Pass played on the long journey to the rescue of Battlefield 2042 and how he pushed the developers’ team to improve the quality of the game.

Despite the fact that the Battlefield 2042 was one of the most anticipated games of 2021, because of a number of problems at the start, she did not find a response from the players who soon left the servers of the game. Over the debut of the months, the Dice team, having rolled up their sleeves, offered regular updates to improve the quality of a multi -user shooter, which is in much better condition today.

One of the main points along the correction path was the launch of Xbox Game Pass through EA Play as part of the 3rd season in November 2022, which for the developers team has become an excellent incentive for further improvement of the quality of the game, taking into account the huge number of users signed for the Microsoft service, which will first try Battlefield 2042.

"I am a big supporter of services such as Game Pass, and for us it was an important point that we noted on the calendar", – MacArthur said.

We talked a lot about the fact that if we come when we open this game for many new players, then it should be good. She should be the way we wanted to see her when they launched, and this prompted the team to approach this date

Apart from Game Pass, MacArthur explained that the base of Battlefield 2042 players is growing with each new season, which stimulates the creative potential of the developer team and their determination.

I think that this is why every season was better than the previous one. You look not only at the basis, but also at the weapon that we did, that we processed all the cards that were at the start of the game – we have never done this before. Although it was difficult, we enjoyed. Looking back at my career, I, perhaps, are most proud of this journey.

MacArthur added that Dice will continue to strive to make Battlefield 2042 the best game of all possible before releasing the next series game.

People stumble and make mistakes. I think it’s good that we have the opportunity to follow our actions and do what we consider to do better. It was nice to see how the players returned to the game and gave us another chance.

For Armored Core 6, a patch was released with an improvement in the balance of the gameplay

Large -scale action with robots Armored Core 6: Fires of Rubicon received his first patch after release on PC and consoles. Developers from the Fromsoftware Studio have been abstained from major changes, focusing on point editors of the gameplay. The update also corrects a number of unpleasant bugs that players often faced.

According to the official announcement, the Armored Core 6 was updated to version 1.02.1. The patch applies to the version of the game in Steam and all the consoles. The update was mainly devoted to improving the gameplay through changes in the general balance, but it also brings improve stability and other useful corrections.

Notes to patch 1.02.1 for Armored Core 6

Adjustments to the balance of gun blocks:

  • Ma-J-200 Ransetsu-RF: Increased capacity of attack/shooting speed, reduced reloading time.
  • LR-036 Curtis: Increased power power, reduced reloading time.
  • RF-024 Turner: Increased the power of the attack/flight speed of the projectile, reduced reloading time.
  • RF-025 Scudder: Increased the power of the projectile’s flight speed, reduced reloading time.
  • MA-J-201 RANSETSU-AR: Increase the power of the projectile’s flight speed, reduced the reload time reduced.
  • MG-014 LUDLOW: Increased power power/total number of shots/projectile flight speed, reduced recoil and reload time.
  • DF-MG-02 CHANG-CheN: Increased power power/total number of shots/projectile speed, reduced reloading time.
  • Ma-E-210 ETSUJIN: Increased power power/total number of shots/projectile flight speed, reduced reloading time.
  • Some attacks made by the enemy divisions AAP07 are adjusted: Balteus, IA-13: Sea Spider and IB-01: Cel240.
  • Fixed a mistake due to which some types of weapons did not cause damage to the boss in the mission "Destruction of the Armed Ship".
  • Fixed a mistake due to which the boss of the mission "Prevention of corporate salvation of new technologies" could not find a player.
  • Fixed a mistake due to which some enemies were incorrectly displayed during the mission "Examination of the uninhabited floating city".
  • Fixed a mistake due to which some enemies and background objects were incorrectly displayed in the mission "Old cosmodrome attack".
  • Fixed a mistake due to which vertical missiles and some types of coral weapons applied an undesirable amount of damage.
  • Improved camera management when observing battles on online Arena.
  • Fixed a mistake due to which the animation of the impact was not displayed on the enemy screen during network battles in the arena.
  • [Xbox One / Xbox Series X | S / Steam] Fixed a mistake due to which the game went into autonomous mode and could not maintain progress after the exit of the device from the sleep regime.
  • [Steam] Fixed the text displayed on the screen after choosing a item "Exit from the game" in the system menu on the title screen.
  • [Steam] Fixed a mistake led to the incorrect display of some bosses.

According to representatives of the FromSoftware Studio, they will continue to carefully monitor the state of the game on all platforms. The next update of Armored Core 6 will be devoted to improving the PVP of the project component, including some changes in the game balance. The developers also plan to improve optimization and add more convenient functions, so there will be many more patches.

Horror Stories: Harvest Hunt will appear in early access in late July

Horror Stories: Harvest Hunt, Stlax-Horror for one player from Villainous Games Studio Studio, is in early access to Steam July 26. Become a guard of the moon and fight with the shadows hanging over the damned village.

Horror Stories: Harvest Hunt develops a horror in a new direction, combining the reiglable of the pants with a tension characteristic of the entire genre. Enter the role of the appointed guard who is instructed to collect precious Ambrosia in an ominous, nonlinear environment to look for salvation. The guards are not alone in their search: the Eater wanders around the fields in search of the next victim. Guardians should take a deep breath and calm the heartbeat if they hope to see the dawn.

The hunt is constantly changing, so when a collision with the Eater, it is very important to make strategic decisions and adapt. Before each night of harvesting, guards must decide how much health they are ready to sacrifice in order to get profitable tools found on the agricultural land of Luna-Nova-Nova. Cards are played out to determine the fate of the guards before every night. Maps can give special abilities, a little desired good luck and modifiers that affect both the environment and the Devourer.

From frightening sound landscapes to a gloomy environment, Horror Stories: Harvest Hunt has a terrible atmosphere that guards can take. Pierce yourself in horror with a dense, hand -drawn environment to a chilling soul from composer Jeff Brodbent (Resident Evil, Assassin’s Creed). Get lost in the darkness, not suspecting that he lurks in the shadows, preparing to strike.

Look for salvation when Horror Stories: Harvest Hunt will appear in the early access of Steam July 26. Throughout the early access period, Villainous Games Studio seeks to involve players in a joint development process and create a warm, enthusiasm of a community that all share a love of horrors.

The second season “Arken” will be released at the end of 2024

"Arkyn", The famous animated series on League of Legends will return with the second season at the end of next year.

At the conference of Video V Vision Conference, organized by Tencent, the Chinese maternal company League of Legends, was announced the release of the series in the 4th quarter of 2024. According to the assumptions in the game community, the release will most likely take place in November, which corresponds to the release of the first season, as well as an event dedicated to the 15th anniversary of League of Legends.

Thus, from the moment the first season is released, three years will pass. This is a large interval, but the developers of the game from Riot made it clear that, despite the success of the first season, they will not rush with the release of the continuation.

The focus of the series is the stories of several League of Legends characters. The series has become a real hit, having received Annie Awards Award and winning all nine nominations. He also received two awards "Emmy" For the animation and award of The Game Award for the best adaptation.

I just remind you that the first season has been created for more than 6 years. Fortunately, the authors now have experience, tools and the necessary financing, therefore, the period is half as well as justified. The main thing is that the quality of all aspects of the series is still at a high level of performance, without rolling into templates, simplification and repetition.

I just remind you that the series of all time and peoples were shot for season a year. And here pictures are drawn for decades. Когда выйдет третий сезон уже забудешь, что было в первом, так как возраст возмёт своё.

There is no excuse for such a long -term construction. Let at least five episodes per year release, or something.

If you need pictures, then see the annual chewing gum by type of Rick and Morty in a digestible format taken using an affordable 2D-drawing. Although, if there were not 20 minutes there, but twice as long, you would not have seen it every year. Arkyn was originally positioned as an expensive, spectacular, cinematic series, but only animated, they compete not with corns, but a full meter. You can see the documentary about creating or interviews, where the authors explain everything on the shelves. They only worked on the image of the hairstyle of the heroine for a week, there is no need to talk about other large -scale concepts. There is practically no statics on the screen, a bunch of details, dynamic lighting, palette, special effects, you can not notice this only if you looked at the ass.

Again, directing, history, scenes, installation, sound, complete feeling that you are observing a real movie. There are of course disadvantages, but against the background of the rest of the simple, the project here is straightforwardly distinguished. And this is one of the best adaptations of video games or even the best that is generally a rarity. There is no point in reducing the level of quality and chasing the number. It is good that there will be a continuation at all, because the first season has taken a lot of effort and time from the developers, the benefit that they accepted it perfectly. Yes, and they do what they love, it is also noticeable, and do not milk, like some, to the delight of lovers of annual consumer goods, in any case.

P.With. about "You will already forget", generally a complaint about nothing. Now and feature films, the continuation of the series come out with decent pauses for two or more years. Some games do not appear under a decade, although there were enough for three years. Time, expenses and competition has grown decently, marketing and shooting service take more time and means.

However, in the old days there were similar cases, to take at least a number of writers whose books were clearly not annually, one George is not in a hurry. Things, do not flash the newspaper. If you are interested in this reading/film, then it is easy to refresh the memory, you can always re -read or revise the original with interest, you don’t have to talk about all sorts of short contents.

The host of the Starfield quest designer left Bethesda and will work on a role-playing game from Skyrim and Fallout New Vegas

Will Shen, the leading quest designer Starfield, as well as the Bethesda Design Director, leaves the studio. Shen worked on Bethesda role -playing games starting with Fallout 3. Shen confirmed that he joined the team of Coemping Weird Games, a studio founded by another former head of Bethesda. Now the company’s team has many experienced Role -playing veterans: former employees of BioWare, Bethesda and Obsidian work in the new studio.

In an interview with Game Developer, Shen said that his new role will be to overcome the gap between the teams of designers and scriptwriters of the studio and help the game to achieve a more holistic vision.

I think that one of the things that makes AAA role-playing games really unique is when you feel that the game has some kind of single direction.

The debut game Someting Weird Games is a new role -playing game called WYRDSONG, combining a gloomy fantasy setting with real myths and historical horrors.

Director General of the studio Jeff Gardiner in an interview with GameSradar last year said:

I am a big fan of contrasts, so there are times when [game] is more relaxed, cheerful and serene. And there are moments of horror.

The curtain also compared "gloomy but cheerful" The atmosphere of the game with the world Fallout, which is destroyed, but can still make you laugh.

Recall that Bethesda was also forced to say goodbye to Pete Hines today.

Let’s be frank. Absolutely all games of recent years from the giants of the game industry were ruined by the deadlines and the intervention of managers in the development, the plot and other components of the games in which these same managers are simply incorrect with their knowledge. The maximum that they can bring is the wishes of the agenda and so on. In outline.

All we have heard in recent years – we did not have enough time. How much content is cut out.
If this very team of veterans will have resources to make the game as much as they want. We can get candy.

This will be the first game that they will declare themselves. They just have no right to crap.
You can guess anything, but these are developers with hands and knowledge.
Mixing them with mud we will still have time.

On the one hand, it was true, but there were many games ruined by excessive ambitions. Sometimes development without hard deadlines and competent management can turn into hell and confusion. And it’s good if such a project has a good budget and developers, even in case of improper distribution of resources, will be able to complete the game. Although it will be obvious where they did not skimp with the budget, and where they finished in the piles and for a penny. It also happens that with poor ambitions, they go so much over the edge that the budget ends in the middle of the development, and all investors or donators remain with nothing.

There were always unfinished games in the industry, earlier due to lack of control, now due to excess. And the industry has not yet digested that amount of money and responsibility (to investors and players), which came to it. So with almost any entertainment content, it doesn’t matter this sport, cinema, music or video games as in our case. There is always a moment when a bunch of an incompetent people with thick wallets come to the industry, burns about this and leaves, and the industry remains mostly competent (or those who know how to earn money, which is also a kind of competence).

Not if you take the talented and give them unlimited resources, then the games will never be released, since in most cases the ambitions do not correspond to the level of capabilities.

Logic s "non -interference" Both T -shirts and Embracer and Cheto somehow did not work out wild hits. At best, just good.

Here the problem is rather not with what they do, but how they do. People who can establish the workflow and distribute the load adequately need, but you need competent, not effective managers who do not know about the games, about how they work, but are guided by the principle "the witch brings a lot of money, let’s make the sorcerer and we will also be baguas".

And if you go deeper, you can see that the game industry is now a crisis associated with generations. The old generation can no longer, and the new one cannot yet.

You might think that all creative geniuses are sitting under the managers, with which the wings are cut. Rather, everything is just the opposite – in the current conditions it is impossible to demand anything from irresponsible loafers, because the main thing is that the poor thing would not be overwhelmed and not feel the slightest stress at the workplace.

There is one fear. As a result, the chance of getting a game on an ancient engine that does not meet modern requirements sharply increases sharply. Which, in fact, happened to the Starfield. For example, I do not suit me at all to play in a completely modified game, but with some pixel graphics of the level of the first Duma. Or, as an option, the game will never come out at all due to constant corrections and renewals.

And I will remind you that the gazebo unconditionally good quests were the last time in Oblivion, just before the arrival of this "Talent". Coincidence?

Fashion for quests has gone. Future behind the quests of the Luzian generator. There is nothing to do in Oblivion if the gate closed everything or by chance the game earlier

Classic. The famous person left the bottom games to make other bottom games, but to declare that they will definitely do Sydevr.

Create your own studio and make games better.

What setting will they pose in g"This time?

I thought there the quest also made a neural network, it turns out that no it was people. Well good luck is clearly talented

This is clearly what is better not to include in your portfolio. Most likely he did not leave the conversation, but he was asked.

If anything, this is the one that worked on Far Harbor and Fractional quests in Starfield.Yes, they are also not masterpiece, but compared to his work, everything else is in terms of the plot – fierce feces.The campaign in Tes 6 will be at Starfield plot level

As for me, this "leading" Starfield started so far that his "talents" It is enough to ditch another thread for another thread.

The question is that exactly he "led", Excellent atmospheric quests and in the field and in FOL4, but the main plot is that there is designed there, apparently, for the generation of completely repulsed Zumers, however, even they did not appreciate
And I somehow poorly believe that in "plot turns" The main quest is to blame for some deadline

I don’t even know who to be afraid for the gazebo or for the new studio for whom.

The quest tolive ore ? Or give it ? who dushnilovo in space made everyone there on planet x

bite, newly roller playing from the former from Bethesda

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In the upcoming update for Battlefield 2042 will improve the gameplay of the shooter

For a multi -user shooter, Battlefield 2042 in the near future prepares for the release of another patch with editors from developers. The new update will mainly focus on improving the gameplay, as well as error corrections about which players complained. DICE studio has presented a complete list of changes and improvements in the upcoming patch.

Update 4.2.1 for Battlefield 2042 it did not work out as large -scale patches as the players would like, but enough changes were done in it. The developers made sure that the participants of the match did not appear outside Discarded and make several important corrections.

List of changes in patch 4.2.1:

Cards

  • Players will no longer appear outside the capture points D1 and D2 when resetting.
  • The problem was resolved, due to which an unintentional visual effect was superimposed on the weapon when it stood in heat sources/explosions of vehicles.

Improving the collection and settings

  • The problem was resolved, due to which improper attachment statistics for the fields of ammunition and rate of fire were displayed when installing the plus menu in the first slot.
  • The problem was resolved, due to which the incorrect investment was sometimes displayed when choosing a Plus Menu settings on the setting screen.
  • The problem was solved by which the “Replace” button overlapped the text of the class on the class settings screen.
  • The problem was solved by which hand-to-hand combat equipment for a specialist 2042 also equipped it for other specialists of the same class.

Improving the gameplay

  • The problem was solved, due to which the camera fell too much when landing, when it was directed down.
  • Air-Earth class missiles will now apply greater damage when shooting at the target indicated by the laser.
  • The problem was solved, due to which players were sometimes considered closed when they stood in front of smoke.
  • The reloading timer on the deployment screen is now the return countdown in real time.

The end of the round

  • The problem was solved by which the statistics of the “murder of the sniper” were incorrectly calculated on the screen “The end of the round”.

The portal of the battlefield

  • The characters of user experience are now correctly displayed in gray if they were limited in the framework of building the regime.

Weapon

  • The problem was resolved, due to which the animation of recoil when firing from MTAR-21 on the consoles PlayStation® 4 and Xbox One was interrupted.

Transport

  • LCAA HOVERCRAFT engine damage is now correctly displayed by the damage indicator.
  • Explosive damage will now be caused by transport helicopters, along with shock damage of the shell.

Specialists

  • The problem was solved, due to which the Doser could walk along the sky when descending the stairs. This is not the game!
  • A visual problem was solved, due to which grenades sometimes cut through the dosear shield.
  • The Cyber ​​Warfare Suite package from Rao will now transfer the appointed capture goals of friendly vehicles.

Recall that earlier the authors of the shooter Shared The first details of the next season that will bring with it a major update with many innovations.

Battlefield 2042 is available for playing PC, PlayStation 4, Xbox One, PlayStation 5 and Xbox Series X. Update 4.2.1 with a number of corrections and improvements will become available tomorrow.

And when we were waiting for this game

as usual, a yellow title, but in fact a banal set of fixes. Sometimes I think that 2042 has become a platform for tests and trials for EA, in order not to bury the series.

Sounds like "do govno to do better", So -so idea.

The author write about her when it will be free, please inform us)))

where is it better then

The last good Battlefield was Battlefield 4. This is Battlefield 3, brought to mind.

Fortunately, no difference. Multiplayer games have outgrown.

I advise you to try Squad for those who missed, the battla of of course barsers, Batla is an action and a squad Simulator of War

This corpse is still kicking?

They initially had to focus on Portal, add cards, develop it. But alas, they turned the wrong way

Let’s play with dad

When the game came out there? in the 21st year. Well, at the end of the year ok. 23 years old on the nose! Two years they saw a sawing and not how they can’t finish)))))) with each update they coordinate the balance of the game))) old people "high levels from the opening" There are no more practical ones, some newcomers are novkeki, and the past bugs will not be felled, only new ones add. I play this **** from the exit of the game, waited, I waited to wait until they make a normal game, apparently it is not fate to continue to wait., Not a game but a disgrace! just the most disgusting part of all. If not for the f2p nups with the consoles, this game would have long for a long time. bug when you are dead and you can run, I hope I hope? the inability to use the knife, after technology, or just stupidly at a random moment, fixed. For those who did not play, do not even try my advice. Oh yes, the most important thing! Batla writes every new thing to the disk, the size of the game itself. T.E x2 of the game of the game) (150GB+) users with 250GB SSD like me, GGVP)) delete and download the whole game completely, that’s funny true?) All according to RM68 pink

When the keyboard and the mouse will already be delivered?

Bots are not attended by bots on empty maps, you need more bots, bots bots!

They fixed shooting with a clamp? When you can just clamp the button and get at almost any distance? (well, lan, in the next 100 meters probably) no)? Then this is not an improvement in the gameplay.

You don’t understand, this is the future, there is no return

As if even in modernity, the return is not something that interferes hard. Modern weapons, especially with the right additions, can shoot almost without return.

And what is so shooting at 100 meters without recoil? You can tell me that I could go to lift myself?)

Yes, the point is not even so much in recoil, but in general in shooting, Battlefield was always different from Call of Duty adequate shooting, it was impossible to release the entire store with a clamp and kill someone if it is not at point, no matter how much or get out of it or get out of aiming, because the recoil was also a scatter at the weapon, so I had to shoot in different ways, in the far, on medium, a burst, close to automatic fire, and in Call of Duty Modern Warfare (2019) how this garbage went that you can simply pinch on any distance, and it went further, it can well be your own COD chip, but for some reason the new morons from Dice (which is already in my opinion), took it and added it to the Battlefield 2042 and you can only pinch, single at the beginning at all There was just gloom recoil, as if you were shooting from 12.7, and not from a machine gun, now it has become a bit better, but it was useless, but it was uselessBecause in principle, so you can simply hold anyone to kill anyone exactly within 100 meters, and then there is no sense in the point, because too far, well, the operators are infuriated by these all -time and wretchedly looking, as if they had come to the cosplay contest, I don’t know who, this is, this It can like it, but shooting, just the seams were and remained +- the same about 2 months ago when I played the last time with a friend.

I am so rosemy, tribe sulfate in Bf 3. In the Zhodniy BF TA COD, Nastilki did not get drunk.

Players harshly criticize Silent Hill: Ascension for the interface and monetization: “Everyone who is glad of this is not in their mind”

For more than ten years we have not had a full -fledged game on Silent Hill, but recently Konami has announced a number of new games that will appear in the near and remote future. One of these games will be Silent Hill: Ascension, a multiplayer interactive series similar to the games of Until Dawn and The Dark Pictures.

The new trailer for Silent Hill: Ascension, recently released to explain all the intricacies of the mechanics of the game and the seasonal subscription, the fans have already begun pouring with mud due to the clutter of the screen in key plot moments and levying fees for intra-game cosmetics.

While the user interface of the game is a lot of complaints, monetization is the aspect that most players are unhappy. Silent Hill: Ascension – a free game in which new episodes come out every day for several months, and players by voting decide what story the characters will go according to the plot path. However, it does not seem that the voice of each player has the same weight, since each voice is determined by the amount "IP" player.

This is the real screenshot Silent Hill Ascension. Everyone who "Rejoice" this is completely out of their mind or simply does not know what it is. Spend money on the vote for what weekly, an opened scene you will be shown on a streaming service. It’s disgusting.

IP can be earned by performing puzzles and participating in Live Expresses, as well as acquiring a seasonal game of game. Voting is completely free if you want it, but those who acquire a seasonal subscription will receive as a result more IP and will almost certainly have much more influence on their voice. If you want your voice to really make meaning, you will have to go into the game daily, perform optional puzzles and buy this wonderful seasonal subscription.

Some called the voting function "Pay to Win" and an example of the fact that Konami is too serious about the phrase "Vote wallet". Others are perplexed why this is not just a television show, if the choice made in each episode will be a canon, especially since the voting function seems to be the most unloved aspect of the whole concept.

It’s a shame, because this is not only the first new Silent Hill from Konami over the past decade, but also because the idea has been very good. Unfortunately, it seems that greed again prevailed over Konami, and this venture probably should have been abandoned even at the stage of verification of the concept.